I added the morph tags for the hands next.
Since morph tags to keep the length and sie of the polygons the same as the default the movements can stretch the polygons in annoying ways, which is why you add tags in different stages of the movements.
i added tags so that the hands can open and close, the thumb cane move too.
The main tags on the hands for me are that tags i added to allow the character to twiddle his mustache.
I added an extra tag to move his thumb and finger to make a twiddling action.
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