Was primarily a college work blog, but now that I have finished for the year, it will show more of my own work.

Wednesday, 12 May 2010

character rigging heirarchy


At this point all that was left to do with the bone chains and controllers was order the heirarchy so everythign worked properly.

I also grouped all the bones, the controllers and the mesh into seperate null objects.

I changed the colours of the controllers to make things easier and i added colouted squares to the object manager to help tell me what is what and allow me to select a particular group or type of object when i needed to.

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