Was primarily a college work blog, but now that I have finished for the year, it will show more of my own work.

Wednesday, 12 May 2010

Character rigging - legs

Next i added a controller to the leg which is what i need to animate.

The controller is a rectangle spline lying flat around the foot. After making the spline, i added three null objects which are the points at which the foot will pivot when the foot roll is added.


The nulls are placed in a particular order in the foot controller heirarchy.

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