Was primarily a college work blog, but now that I have finished for the year, it will show more of my own work.

Wednesday, 12 May 2010

Character rigging arm

To rig the arm i started by adding the bone joins using the join tool. This is quite stright forward witht he arm and is easier than the legs.

As with the other parts of the rigging i added a spline as a controller.


After adding the controller i set up the IK chain which in the case uses a pole and a goal to govern which directions the arm can bend and at which point, or points i can pivot.




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