Was primarily a college work blog, but now that I have finished for the year, it will show more of my own work.

Wednesday, 12 May 2010

character rigging, leg bound test

I repeated the leg rigging process for the opposite leg using the same method.

After rigging both legs i tested them bound to the mesh to see how it would look and how it works.

I did this by selecting all the leg bones along with the mesh, and then clicking bind in the character drop down menu.

The auto weighting feature of cinema 4D automaticly weight paints the points around each joint, this was good enough to test the legs for now.

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