for my animation i decided i needed a safe as an asset. I modeled this quite simply.
I started by making a cube, which i then smooth shifted to add a extra polygon as a slope around all the edges.
I then used the inner extrude tool to make the crease for the door. I used the knife tool to cut a line round the door to make it look more realistic.
I then used the extrude tool to bring it in a bit, inner extruded again, and extruded once more to make the door.
After making the basic shape for the safe i added hinges on the side of the door, which i made by smooth shifting a cube and placing it in a hypernurbs object.
I made a safe dial by manipulating and extruding a cylinder.
i made the handles in the same way as the dial, but i used an array to make the 3 bars evenly spaced.
To finish it off i needed to add textures, this took a bit of testing, to find a suitable shiny metal/chrome texture i looked online at some tutorials, and adapted the textures i found to suit what i wanted.
i made the textures for the dial using different gradients, on vertical one, and one radial, the rest of the dial was a black shiny metal texture i made which i tried to blend in with the shinier gradient parts.
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