Was primarily a college work blog, but now that I have finished for the year, it will show more of my own work.
Wednesday, 12 May 2010
character rigging weight painting
The weight painting process is when you use the weight tool to tell cinema 4D which points are affected by which bones.
To ensure proper movement i did a bit of testing around the base of the spine area to work out which points whouch be controlled by the legs and which should be controlled by the spine joints.
The tail of the jacket what hangs down i decided shouldnt be influenced by the legs and the give some strange stretching problems.
The points in the top of the legs go quite high into the torso so i had to mess around with it a bit to make sure the top of the legs didnt stretch out of the back when he crouches down.
I made the neck join affect all of the jackets collar, as when the shoulders, head, or other points affected these points it stretched out in undesired ways.
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