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to get the shutters to work my first idea was to use morph tags so that i could move the points and hide them inside the goggles and have the shutters morph out. I decided this was a stupid idea quite quickly as it was tedious and wouldn't work. Then i had the idea to use a boole object to hide the shutter when its outside of the goggle so it wont show in the render. I used a torus object since i decided it was a good enough primitive for it, and made it the right size. I think this works perfectly and should animate well, giving a good amount of movement on the eyelid.
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