I added steam pipes on his back and a part to make it look fixed to his back. I worked on getting the goggles right next, by working out how to make and animate an aperture shutter. It turned out after working out that to animate the aperture i would need to rotate the axis, that to animate it, i needed point level animation switched on. I placed a clow texture behind the shutter and left it at that, still needs some kind of eye lid shutters to hep get expressions across.
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