Was primarily a college work blog, but now that I have finished for the year, it will show more of my own work.

Friday, 7 January 2011

tiny robot 2

tiny robot 1

Tiny robot

Since I needed a 3D pound coin for my animation with my robot when I make it, I made one. I think it looks quite good, and will definitely do the job, but after seeing it next to my robot I really liked the idea of a tiny robot as if it is a toy. I rendered out these 4 stills which i am really pleased with and i might make more tiny robot scenes in the future with him in various scenes. Two of the still are very similar, but each had a slight problem or difference so i've uploaded them both. I was also pleased to find that my robots arms have a better range of movement than i first thought while still looking good. I'll upload them one at a time as they are big files

renders of the 4M logo in 3D

This is rendered with HDRI lights and is after i got rid of any messed up polygon sections.

new year updates

It's the end of the first week back in the new year and i've done quite a bit this week. My group has been working on the 4 mations brief which is due in next friday, so for that this week two of us went out to get some footage to track using pfhoe. Since we needed a 3D version of the logo to use i made an inflatable looking version of the 4M logo we were given. I made the logo into a solid object so it should work with the soft body dynamics in cinema 4D.

Apart from the work for that brief i've been trying to get my storyboards sorted which will be used in the next brief. I got about half way through turning my script into storyboards and will get the rest done soon.

To update on what i said i did last week, after i last updates, i got my animation tests done with my rigged character and got pretty much everything sorted for the two briefs i have an extension on.

Friday, 31 December 2010

high quality still


Just thought i would upload a high quality still of my character which i messed around with in photoshop. I added some fairly naff steam to a still i rendered out of my character using HDRI lights, this was after i had rigged my character so i could get him into a pose/base stance.


Thursday, 30 December 2010

HP Sauce aniamtion

I thought i would quickly post the HP sauce animation mentioned a few posts ago. This version of it wasn't cut down how we wanted it, and didn't have any sound or after effects, but i think its ok and i learned some techniques while making it.