
Of course the bricks aren't perfect because they are too squared and the edges need to be less sharp so they look old, but as a test of textures I think the way I'm doing it will work fine. The bricks all have a base texture on them, and have a very slight alpha channelled red on the top of them all to make them less like sand blocks, the is a green texture that uses ambient occlusion as mask so the creases and areas which would be affected by ambient occlusion have a dirty green texture on them. The last texture is just "LOL" made in Photoshop quickly to make it look like graffiti that is on the wall. I think it definitely does the job and should make modelling my environments easier now that i got this working.
No comments:
Post a Comment