Wednesday, 8 June 2011
Final show
If i had more time to spend on it I would have made quite a few things better, for example, cutting scenes to better lengths, improving the robots movement and motion clips, using better effects and sound, adding splash effects in the water, and adding more screen shake as he walks. But as I've said, with the time I put into it I'm quite pleased with the animation in its current state.
From this point my blog might become more focused on my own work and not college work. I might also start posting more often since all my time isn't taken up by getting my animation finished. Either way I will get my final grades on Friday as well as exit tutorials, and from what I have heard I've done quite well, possibly getting a distinction grade. But I suppose ill just find out then.
Sunday, 15 May 2011
Hand in week
smoke trails
SpeedTree
Updates
02/05/2011 - 08/05/2011 weeks recap
This week was pretty harsh because I've had a lot to do leading up to hand in, including getting my new script sorted, doing a quick final show presentation for PPD, and filming/working on group brief with Gareth. I've managed to get my script pretty much sorted but I'm not completely sure about the end, because my idea was that he is shown as a giant rampaging robot through the animation, but is revealed as a tiny toy robot playing around at the end, and this concept would be a little bit hard for me to get across. After talking with Dave he said that I should go for an idea where he slips on something falling over and blowing himself up, I think this idea would be much easier to get across and would allow me to do some nice animation. I thought that maybe slipping on a ball could make sense because he is on a beach and someone could have been playing with it. I need to do some testing for my comps because now I am doing it all with still for better quality and I will have no need for annoying tacking. Friday was quite a full day, because on the morning I had to present my ideas for final show, I was just going to go with some straight forward things, including a screen showing my animation, a large high quality print of my robot, and possibly a small real model of my robot. in my presentation I was given the idea of making some fake coins in some way, to go with the theme of a coin operated robot, having my branding on the coin, as well as my blog/website address replacing the writing around the side. I think I will try to do this idea, and if the coin can be the size of a real pound coin it would be used as one of those trolley tokens in supermarkets which you use in place of a pound coin which people sometimes have on key rings. I think the presentation went quite well because I got some good ideas. After PPD on Friday me and Gareth went out filming because we both needed additional footage for our animations, I think that we got pretty much everything we needed done, and we were quite lucky with the weather, because it was the same as the first filming trip so we have some continuity.
Tuesday, 3 May 2011
Back after Easter
Monday, 2 May 2011
Pictoplasma Cont. 4
Pictoplasma Cont. 3
These cardboard boxes were actually robots made by 3753% Tordal, and in the character walks people could put their own design on the boxes. The robots had sensors in them to detect movement, acting and moving as they needed to. I liked this work because it wasn't tradition art (as in drawings) really, but it fits with the character based theme of pictoplasma.
Pictoplasma Cont. 2
Pictoplasma Cont.
Pictoplasma
My own work and robot animation
Because at this point I don't really have enough time left to complete my original animation idea, and doing some filming and then compositing it all isn't an option because of the style I have chosen, if possible I want to change the animation I make. While filming I got almost all the footage I might need to do my ideas and I think I could end up with a good final piece. So that I don't waste the work I put into my robot, I plan to go with an idea which I had a long time ago while doing test renders, which is making the robot really small, like a toy. I had various ideas for this, and I think any of them would be quite entertaining to watch.
My original idea was always quite ambitions and I had trouble defining the style of the world, with the animatic being around 3 minutes. If it's an options to go with my other ideas for the sake of time, ill be sad to drop my robot animation at least for now, but at least doing it another way will still use my robot and maybe even my other assets.
I have done some tests in cinema 4D to see if compositing my robot works well in the way i plan to use him. My test has my robot as a giant walking out of the fog from the sea towards land. Although i couldn't do any after effects testing, and the robot is composited onto a still image instead of video, at least doing this proved the idea can work.
group brief progress
During this Easter break we got all the filming done for this animation, and we should be able to get it done very fast, which would be good considering the limited time left. The filming went fairly well, the weather wasn't perfect but we had good light and only a little bit of trouble with rain. we bother got everything we needed, but to give us the range of shots we need for an animation inside a cave, we will have to use some footage that we filmed outside of the cave and mess with settings in after effects to make it look like night/inside a cave.
These are some pictures from near where we filmed out footage for our group piece.
Portfolio
This is my PDF portfolio, which is set out in the same order as my real one. I also have my CV and branding on the file. The order is set out so that my live brief stuff is together, my E4 stuff is together, and my work purely for college is together. I made both a high and low resolution version of my pdf portfolio so it is easier to load/download over the internet.
I can't find a way to upload my pdf portfolio so ill do that once I find out how I can.
CV stuff
This is my CV which also shows my branding. My branding my basically the name I have chosen to use which is "Shink", a name I have used online for a while, and I couldn't think of anything better for my branding, but I like it. I have a silhouette of my robot next to the name too as I quite like how it looks.
Big Blog Update
I haven't updated my blog in quite a long time, so I will be talking about quite a lot of things. I'm going to talk about the current state and progressions of my work, portfolio development, group project, ppd work, and the Berlin trip.
The first thing to talk about is my portfolio development and CV as I needed these done for my current brief and my interview for third year. I finished my CV which I will upload later before leaving for Pictoplasma, and I'm quite happy with how it looks. My portfolio turned out fairly well showing a range of the work I have done over the course. I will upload my PDF portfolio later along with my CV.
Before leaving for Berlin I wanted as much of my portfolio done as possible but I didn't get everything printed, so I had to do this after coming back. This only gave me 2 days to print my work, complete my 300 word statement of intent, and get everything else ready for my interview. I got everything done in time, although my showreel was simply all my animations in a long video and wasn't cut down to the 30 second length I would have liked.
The trip to Pictoplasma in Berlin was quite interesting, as I saw a lot peoples work and found the lectures and screenings interesting. I will upload some of my photos and images from pictoplasma in a later blog post.
After returning from Berlin I got my portfolio sorted and had my interview on Wednesday the 13th of April. I think my interview went ok, it could have been better but it could have been worse. Considering it was my first real interview I don't think I could have done too much better.
The following two weeks were the Easter break and I've had to use this time to complete ppd and work related things. During this week my and Gareth got our filming done for our group brief, and at the same time we both got footage which can be used in our own projects. As my original script was fairly ambitious and at this point I would need to create around 5 more environments/sets in 3D to even create a trailer version of my animation, I'm hoping I will be able to change the second animation I will submit for the current brief. This would allow me to create some work much faster and with I could use the footage and ideas I already got for this purpose, so hopefully there will not be a problem with this, as with the short time I have left I think changing my animation to the ideas I have in mind using the techniques I plan to use wouldn't be too ambitious.
That is pretty much everything up to date, so ill upload individual posts now with pictoplasma info and my cv/portfolio.
Friday, 18 March 2011
past weeks recap
Sunday, 27 February 2011
Building render terrible scene
Building pictures
last week
Monday, 21 February 2011
weekend/monday update
This weekend and today i have been trying to re-do my building in which my coin starts its journey, getting this right has taken much longer than expected but i think after today ill really getting somewhere. Instead of my perfectly square building i have before i've been working on more unusual shapes and extrusions on my buildings. I still haven't decided which on my new building designs to use for my starting house, but on the image i have uploaded here the part sticking out of the right of the house will be made from wood and i have have this collapse as it is only supported by 2 pieces of wood. This will be quite from from what i originally invisioned for this scene, but i think if i do it right it may show off the strange building design of the world and give the viewer a better idea of how this looked in this world. As well as revamping my building desing i have worked on better looking old bricks. I have left behind my sandy looking ones which looked very new, in favour of more pinky orangey brick with two textures layed over all the bricks to add white/grey and darker parts to the bricks to make them look older and give them more imperfections. Although i need to tweak the textures slightly i think doing it this way gives a much better looking and older looking brick than before, and will better suit my works, especially when i get some more textures, plants, and holes in the brick walls going on.