So far i have finished the rigging of my steam powered robot character which i has been waiting for a while now, and it seems quite successful so far. I worked out pretty much all of the problems i had with various parts of the rigging. For a start the character foot kept flipping upside down when the controller when in a certain direction, this is because of a constraint on the foot bone, but i fixed it and my method seems to have no problems of its own. After this i filled all the gaps between my characters fingers with rivets which i think look very good. I finally found a texture to use for my robots steam gauge and i made an indicator which is controlled by a slider. I reluctantly decided to use the split torso version of my character to give him better movement in his spine, which i wasn't too happy about because i think it looks worse like that, but after rigging it up and getting it in a pose i think that it looks fine. there were several more things i fixed or added, but those are the main things. Aside from that all i need to do to it now it align some of his pistons so they move in the right directions and squash and stretch as they should, and i need to add several gas/oil tubes using soft IK splines but that takes very little time. Now that my character is rigged though I'm going to create a second model sheet to go with the first one showing poses and expressions/features.
Thats enough of an update for now, i will upload a still of my character posed up too.
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