Was primarily a college work blog, but now that I have finished for the year, it will show more of my own work.

Thursday, 4 November 2010

Work related brief


just a quick screenshot to show how the simplified carrots look for the work related brief.

robot update


While doing the work related brief i managed to finish off the rigging for my characters arm, for this i've used two IK chains. One going for inside the chest to the shoulder and top of the arm, and them one going to the wrist. This gives the movement i want for the shoulder and looks quite good.

new week timetable


This timetable is for next week and hopefully i will be able to stick to this one. This is the last week on the work related brief and will hopefully be simply rendering and post production.

Carrot dynamics tests

Today I worked on getting the physics right for the carrot as part of the animation needs a lot of carrots to fall on the character. I had to simplify the carrot as much as possible without it looking bad so it would actually work with cinema 4D's dynamics engine. I replaced the carrots "leaves" with a simpler group of 3 flat polygons.

I found out that the way the dynamics work, when you've got the things that fall to move how you want them to, you can bake the solver object which basically keyframes the affected objects as they play through using the gravity. This means the objects can play through using keyframes so they move at the same speed as any other object, which helps with both testing play throughs and rendering.

this week timetable


although slightly late this is the timetable showing what was planned for this week.

late updates

I haven't updated in a while mainly because my plans and work were upset slightly when myself and 3 others in the class were given a live brief for the company Kurodragon. So for the most part my other briefs have been put on hold to work on the work related brief.

So far on this brief we have made all the models, the character which is a rabbit has been rigged and textured, and it has also been altered several times due to changes we were told to make late on in the process. Either way at this point animating has started, and hopefully everything will be done soon so we can start rendering it out. The character animation has been left to Rachel so the rest of us mainly have to sort out the smaller things in the animation.